This video is a bit old, in fact, I'm pretty sure it's from Unreal 4.1, and was my first foray into the world of visual scripting. The concepts however will remain the same, and I've been asked to explain my systems, so here goes! So I started by building a test level with a third person blueprint style game in UE4. I made it simple with places where the player could easily hide from the camera. The camera has a light cone that shines in a very specific and visible section so
So by now you've probably realized that I have an affinity for robots. I just love the variations and personality that you can assign to mechanical objects, and I think it's really interesting. That said, get ready to see some rather crappy animation. This was really a combination of my first two animation attempts, and that's immediately apparent to anyone who knows the basics of animation. Of course, I put it up here anyway, because while I don't think it's a good represent
Here's a quick (very quick) video of a building I made a good while back and never got the chance to post. It's all tileable textures on planes, built entirely in maya. It's extremely low poly. The whole thing only took about two hours. Check out more screenshots below!
Here's a project I just finished tonight! This is a turnaround of a character I modeled a few months ago, based on concept art by Matthew Gallman. I used quixel and tileable textures on this robot, and I have it setup in UE4 so I could easily paramaterize a vector, multiply it into the Albedo map and make robots every color of the rainbow. It's a relatively simple model, and it only took a few hours to model, and maybe two or three hours to texture. Check out some more shots
So for this post I'm gonna really trudge back to the beginning. Well not the far far beginning, we'll get to that some other day. Now I'm just gonna talk about one of the first systems I ever built in Unreal. This video shows many things, namely that I was incompetent with fraps early in my career. Anyway, the system itself is an ancient puzzle, the first time I vividly remember encountering it was when I was 13 and received a copy of the phenomenal Star Wars: Knights of the
So here I sit, at 12:14 at night, listening to the excellent French rappers Bigflo et Oli sing about not being gangsters, trying to decide what this blog is even going to be about. Does it have to be about just one thing? The internet seems to agree that that's the way to go if you want some sort of global following. Don't get me wrong, that makes perfect sense. If I talk about environment art creation one week and then follow it up with a diagram on how to effectively true a