

WIP - K-Ship Base Modeling
Expanding on the legs I created a week or so ago, yesterday I took a few hours and did the base model for the rest of the ship. When I get a some more time I'm going to sit down and increase the detail, especially on the smaller booster rockets and on the upper body section of the rocket. After that I'll probably start working on some PBR textures for it and see if I can't get some nice looking renders!


WIP - Landing Gear Legs
It's been a long time since I've been able to model something for myself. Most of my time recently has been spent programming or designing animation systems, so today I was excited to have a few hours to build something new. I built these legs as a sort of landing system for a stylized circular ship (which I'll detail in another post when I've worked on it a little more). It's pretty straight forward hard-surface modeling. There's still more detail I'd like to add, especially


High Poly Robot Arm
Nothing too crazy here, just wanted to post an image of a high poly robotic arm I built a few years ago. It's not the best thing I've ever made, but I like to look back on what I've made in the past and how I can improve as I continue modeling!


Art Test Work
Last week I was given an art test by a company out of Dallas, and here's what I came up with. The prompt was simply "Improve the automotive experience" and the only real restriction was that it should have a screen. My idea was essentially that every car would hold payment information, and that information would be readily available to use as you drove around. For instance, when you pull up to a gas station the console of your car would pop up with fueling information, like w