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Brobot Beat Down UI/UX Work

For Brobot Beat Down I not only worked as Co-Lead Programmer and Game Designer and Character Artist, I also worked as the User Interface and User Experience Designer. Which, by the way, is difficult for an Oculus Rift game, especially on a DK2. Making sure that the player can read the UI and that it's intuitive is relatively challenging. There are still some bits I'd love to change and work on, and I will in the coming weeks, but this is what I've created so far. Also down toward the bottom of this page are some screens I made back when the game was titled Bitter Albatross.

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